Archived Videos
This is where older episodes can be found. These are also reverse ordered by most recent date to oldest.
Date of Episode
Description
The Battle Royale against the Duegar on level 6 continues and an obvious leader of the large force becomes apparent, if only for a brief period of time.
The party follows Tiras with the map to find answers to the Duergar attack.
The party has a period of introspection after the funeral, and some undesirables disrupt the peace of the city.
The Comedy Legends and their new friends meet together to share stories of their adventures and long rest before returning home to Underdeep.
The party faces off against Muirel one last time.
The party finally discovers the fragment of whispers and a new ally in the dungeon of madness.
The Baconeers find a bunch of secret doors trying to locate the final fragment of Muirel’s mind.
The party continues to explore the 10th level in search of the 3rd fragment of Muirel’s mind. They meet many drow and slay them.
The party continues their search for the 3rd fragment of madness on level 10.
The Comedy Legends continue to search for the Fragments of Madness.
The party decides to look for the Garden of Shadows since it seems like it must be nearby and discover another denizen of the dungeon cursed to remain there.
The Baconeers interrogate the drow, encounter a ghost and walk in a big circle.
The party encounters a large group of drow, including some of the leadership they encountered previously. After the battle they survey the spoils of battle.
The Comedy Legends scare of a monstrous half scorpion creature and attempt to locate the gear that Tiras lost to the drow.
The Misfits continue their search for the captured Oakheart.
Greengrass planting rites are ruined by news of a family member imprisoned by the Xanathar. Maddie goes on the warpath.
The Legends decide to investigate a massive creature slaying whole scouting parties seemingly single-handedly. They leave the safety of the cave and attempt to make their way to the portal but are ambushed by some shambling piles of bones and trash and a very large Legend of the Dungeon.
The Misfits of Underdeep receive word of the plight of their Lord and plan a rescue mission. Meanwhile inside level 10 of the dungeon the Comedy Legends find a way to ditch the pursuit of the drow and hole up in a cave between levels.
The party tries to make good their escape from the drow but their escape gets cut off and one of the Legends falls in the process.
The battle against the drow continues and the party finding a chance to rest briefly.
The party gets ambushed by an army of drow.
The party meets a strange woman imprisoned inside the dungeon and fights some drow.
Note: This episode has poor audio quality. The DM mic is nearly completely inaudible and other sound is very low.
The party reenters the dungeon to find the Eye of the Spider and the Runestone that are rumored to be in the dungeons.
The party encounters a squad of perimeter guards of the drow and things get pretty dicey.
The party meets the new guards of Underdeep and has a couple meetings with members of the Lords Alliance. Then decides to patrol for drow.
The party returns from level 4 while the Misfits meet with the Lords of Waterdeep. A deed is signed and agreements are made. What have we gotten ourselves into now?
The party continues to explore level 4 searching for the mushrooms to treat Tiras and discover some old allies.
The party decends to the 4th level in search of a rare mushroom and encounters resistance.
The Baconeers and Mizwrath (Mizrin disguised as Wrath) adventure to meet the representative from the Xanathar guild. After their business is concluded the party searches for drow in the tunnels near underdeep.
The resolution of the drow ambush and two requests for audience with Lord Wrath the Masked.
The party gets ambushed by a well coordinated drow hunting party while they are returning to Underdeep.
The party resolves a conflict with Jibber Jabber and makes him a meal this time. After a long rest the party is attacked by a large family of Hook horrors.
The Baconeers go on a search for rare mushrooms that grow in Undermountain to remedy the mysterious illness affecting their friend Name’.
Reunion: The comedy legends portal to Underdeep and are reunited finally and make some new friends while they are there.
The misfits leave the ancient drow temple and meet with the thirteen. Also, Wakanda O’tamu pays a visit and Wrath and the misfits go on a long journey.
A series of various activities occur in Skullport with the Misfits, ending with the capture of one of the 12 powerful flameskulls that “rule” Skullport.
The misfits complete the destruction of the xanathar guild hideout.
The group of misfits assemble to return to the sewers to ensure that the Xanathar guild could not access Skullport from below Guts and Garters in the future.
The skullport crew recover from their recent adventure at the Flagon and the Dragon and decide on a new venture and possibly more adventures ahead.
May 13th, 2023
Unfortunately the video for this week was lost. See the notes for a summary.
The group of outcasts acting as mercenaries continue their assault on the keep of The Xanathar on Skull Island and discover an orphan among them.
In Skullport no one can be trusted. But when the Xanathar guild becomes outnumbered there, perhaps it’s time to make allies. This is a misfits adventure.
While seperated, the party attempts to escape the clutches of the Xanathar guild.
Stote, Tiras and Nadja endure more punishment at the hand of the Xanathar guild and Ebon forms a rescue party.
Nadja, Stote and Tiras enjoy the hospitality of The Xanathar’s Lair while Ebon and Greta ride for Waterdeep and discuss recent events.
Stote, Tiras and Nadja are shipped off somewhere and Ebon completes his training with Derrek. (DM audio not recorded until 01:24:00 mark.)
While Ebon trains with Baghtru, the party explores Amphail on Rowan day and pays a visit to Dwight Manor in search of Aquilonia.
The party tries to track down the missing members: Bahgtru and Aquilonia.
The party has another “meeting” with Illuen who tries to call in a favor to remove another group from it’s “domain”. The party finds a gate and manages to return to the surface where they seem displaced in time.
The party discovers the true tomb of King Melair IV and retrieves the hand(s) for Skella and her company. They are rewarded and decide to return through the portal on their way back to Waterdeep.
After defeating a large floating disembodied hand the party accepts a job and explores an ancient tomb.
The party explores a new area of the dungeon discoverying a pincerface beast that destroys alcohol and some dwarves that mourn the loss of the ale. An agreement to aid them results in the recovery of Chief Azrok’s dagger.
The party is introduced to Illuen, a mysterious being that communicates telepathically and offers assistance to them in their search for the Dagger of the hobgoblin king in exchange for a favor to be named later.
The party runs into a group of drow and finds an ally.
The party continues their hunt for the Deurgar that stole the enchanted dagger and meets the “Fishy Folk” that Jibber-Jabber described.
The Washing Wenches Live featuring Steve Lawrenz, one day only limited event!
The party returns to level 4 and discovers the source of large footprints. They share a meal which received mixed reviews and met an odd fellow who called himself The Alchemist.
The party meets an old druid named Wyllow and learns that they have found what she presumes to be the fifth level of the dungeon. After a chat they decide to return to track down the duergar who have the enchanted blade they are seeking.
The party continues on level three and discovers a gateway transporting them into an odd tower of some sort.
The party discovers a dying drow and helps ease his misery. Then another group of drow try to return the favor.
The party continues south on the River of Sargauth to have some spooky encounters.
The party continues exploring the caves on the 3rd level.
The party continues their search for the booty and finds a mysterious gondolier. This leads them to review the sign on the wall about the treasure and they follow the clues to find a guarded treasure cache.
After a couple weeks getting information and beginning the rebuild of Trollskull Manor the party has decided to return to the dungeon and find the Pirate Booty.
The Party sets out across Waterdeep in search of their wayward wizard, Aquilonia and investigates the ruins of Trollskull manor.
The party works with the city guards and magister to help with their investigation of the slaves found in Trollskull manor hoping to clear the name of Aquilonia and her father. Aquilonia learns of her father’s untimely demise.
This is a short clip of Brandi and I playing Valheim together. From a sunken crypt where we are mining for Iron and trying (usually in vain) not to die to a brief tour of our Compound and Farming area. (Apologies for the poor sound mix)
The party manages to parlay an end to the violence and safely make their way back to the Yawning Portal. Upon their exiting the dungeon things begin to get hostile nearby immediately. Aquilonia discovers that her home and family may be in trouble.
The battle against the drow and their allies continues in this episode and ends with the summoning of a demon and an ultimatum.
The party encounters some drow and determines that their superior armor will allow them to push through the area. Stote slips on an ancient artifact and it goes unnoticed.
The party negotiates with the hobgoblin guard to get through the area that they control and into the areas invaded by the drow.
The party discovers that the bard they trusted was part of a plan to capture them and they flee Skullport the way that they came in. Back to the Hobgoblin Legion of Azrok.
The party is saved by Ebonhond and Stote is reunited with his parents.
The rescue of Stote’s mother begins! It’s a family reunion in this special Mother’s Day episode that is sure to warm the heart.
The party finally overwhelms the defenders, recovers quickly and begins their assault on the Xanathar hideout.
The battle against Sundeth and the bugbears continues.
The party continues to track the location of Stote’s mother using Nadja’s divine powers. Stote finds her while the party engages the enemy.
The party prepares for the anticipated battle ahead but discovers their opponents are more disciplined than they expected. Nadja discovers the location of Winnie and Stote goes Rogue.
The party shops for potions and goes back to the Dregs of Skullport to get a beer and share stories.
The party is hunted by a mysterious group of spellcasters and escape with the assistance of someone named Endall. After introductions, stories are exchanged and the party learns about the Thirteen. Endall agrees to help them find Nightshade’s Caress.
The group investigates Skullport and finds the Black Tankard and the Ambassador, Phil, they were sent to find. Phil isn’t happy to see them for some reason and a baroom brawl ends with many dead, and a minotaur as the new proprietor of the Tavern.
The party takes a gulp of faith and Name enters the ethereal realm to guide the party to the Hobgoblin home in Stromkuhldur. They are given a quest to find a magical dagger.
The party decides to go shopping again but not to fear, they still manage to make it back into the dungeon after Three Strings shares some useful information with Stote.
With Founder’s day behind them the party meets up at Trollskull to find Nadja bathing in dragons. They attempt to enlist the aid of Jarlaxle for their excursion into Skullport.
The founder’s Day Fiasco wraps up with even more mystery as Nadja’s boot ends up in a very mysterious place…
The crazy antics continue as the 3 strings band attempts to gain entry to the villa, a fake Barnibus Blastwind tries to aid the party and Ammalia Cassalanter is shot dead!?
The Founder’s Day Feast continues as the party tries to escape with few items they stole from the villa.
Hijinks continue when Nadja disappears to presumably learn the finer points of bondage from Melgarde.
The party gangs up on an old nanny and Stote gets stabbed with a beard.
The party learns of Stote’s newly learned skills and then departs for the Feast in style with the escort of a very randy dwarf. The festivities begin.
The party finishes their shopping at returns to Trollskull manor. The following morning procrastination begins!
Conclusion of the alley fight and some shopping ensues.
The party prepares for the Founder’s Day Feast and meets an interesting City Watchman named Davrin.
The team scouts around the Cassalanter Villa and hilarity ensues.
The party emerges from the dungeon to prepare for the coming holiday festivities.
The party expores the 3rd level of madness with the aid of a roughly drawn map, survives a harrowing encounter and returns to the yawning portal to discover a nefarious plot surrounding the impending Founder’s Day events.
Still in the dungeon this episode picks up with Greta convincing the party not to kill Rizzeryl and telling Stote the most recent information she just learned about his mother’s whereabouts. The party makes a mad dash to level 3.
A Day in Water Deep: The party splits up to seek out information and magical enchantments and components. Stote finds out about the Xanathar guild and just how deep the trouble his mother is in.
Battle against a lightning skull and flesh golem. Unfortunately, I started the recording very late into the session. This is the last hour or so of the game.
Manor Minutiae: The Comedy Legends try to recover from their recent escapades inside the Dungeon of the Mad Mage.
The infamous drunk episode. Everyone gets very drunk and we play DnD. The role playing very much mirrors real life in this episode. Unfortunately, again I started recording halfway through the evening.
The second episode inside the Dungeon of the Mad Mage, the party murders some extortionists masquerading as vampires.
The adventure continues in Port Llast with a day shopping, meeting a member of the local thieves guild, a battle of the Bards and Nadja gets two sacks for free!
Botched video missing DM audio and only the last 8 minutes of the episode. Ebon, Nadja, Name and Stote arrive in Port Llast after meeting Flagon, Stote’s mentor in all things underhanded and sneaky.